20

Jan

Monday Update: Website features, new backgrounds and allies!

Category: Fatal Theory Dev Log

First of all, have you noticed all the little improvements I’ve been making to the site in the past couple of weeks?

13

Jan

Monday Update: Menu Overhaul - out with the old

Category: Fatal Theory Dev Log

In with the new! This gonna be a slightly dry update: we’re gearing up for Fatal Theory’s release and realised it was time to finally tackle some of the crappier looking old menus.

06

Jan

Monday Update: Final Stages and a Pixel Art Timelapse

Category: Fatal Theory Dev Log

When you’re keeping busy it’s easy to forget to update things like blogs and social media, and making games sure as hell keeps you busy. I’m afraid we’ve been neglecting you fine internet dwelling folk, so let me try to rectify that.

03

Jan

2013 in review

Category: Yearly Look Back

2013, year of the moderate success
Written by Adam

So that beast of a year has finally been put to rest. It’s been a mixed bag for Matt and I, but we’ve come a long way. Here’s a look at some of the highlights:

01

Nov

Holy Smokes! New Art!

Category: Fatal Theory Dev Log

This shit is intense! I had no idea Matt was even working on this then pow -- one morning I wake up there it is, sitting on our facebook page (in all honestly I think he smashed it out in morning, guy works fast). Anyway, I dig it like crazy and had to share. 

14

Oct

Websockets & HTML5 Canvas = Browser Multiplayer Game?!

Category: Code Tutorials

I followed this tutorial and it was a total breeze to setup a basic server/client system where players can join and see each other move around: http://rawkes.com/articles/creating-a-real-time-multiplayer-game-with-websockets-and-node.html

14

Oct

CARNAGE IN STYLE - Fatal Theory Gameplay Trailer

Category: Game Trailers

Carnage in Style

Howdy kids and kids-at-heart, this is just a quick update to say I finally got around to updating our super old gameplay trailer. This one leaves out the shop and cutscenes and just focuses on the juicy bits, so tape your eyelids open and feast your eyeballs on this fresh apocalyptic footage!

23

Sep

NEW FATAL THEORY BOSS – Meet Giancarlo, the wine fiend

Category: Fatal Theory Dev Log

They say everyone has their demons yeah? Well this guy’s no exception, he likes to drink probably a little more than is healthy and he also takes contracts to murder people more than is strictly good for the average person. But hey, don’t worry about it, he’s old enough to make his own decisions.

08

Sep

FT joins Anime IndieBundle

Category: Sales

We were contacted by IndieBundle.org to join their Anime Bundle during August for a September launch. Naturally we were stoked!

So whats in the pack? Well if you pay $5 you get the top 3 games in there:

20

Aug

Concept to Pixels: Check out this new Fatal Theory Boss!

Category: Fatal Theory Dev Log

So in Fatal Theory, Nick eventually has to battle a giant robot. Naturally, I mean what sort of video game doesn't have giant robot battles! (the answer is lame ones). It was concepting time and once I was happy, time to pixel.

Joomla BJ Metis template by ByJoomla.com