16

Nov

PAXAUS 2014: Designing a game fit for a gaming convention

Category: Event Recaps

I can't remember when or how exactly this came up, but at some point I started pushing for us not to show Fatal Theory at PAXAUS. It was an unusual move in hindsight: we only had one game at that point, we'd just finished it, it was a reasonably safe bet for the con.

16

Nov

PAXAUS 2014: Getting our foot in the door

Category: Event Recaps

For us, this whole PAXAUS shebang kicked off at a fairly innocuous "show and tell" event organised by the IGDA Sydney branch. The usual fare for IGDA Syd was a monthly event called "Beer and Pixels," held at a pub where local devs would commandeer desks to set up laptops or other tech to show off the latest build of their game. Playtesting and networking, basically.

18

Oct

Come see us at PAXAUS!

Category: Events

Holy sweet mercy, PAXAUS is only TWO WEEKS AWAY! That's both terrifying and exciting for us, but hopefully for you it just means HYPE! We've been coding up a storm back at 2 Hit Studio headquarters and the game is really starting to take shape, and now...

10

Oct

Starslinger Kings DEVLOG 05 - Poster Art Process

Category: Starslinger Kings Dev Log

Hey all, Matt here to deliver another post on some of the art we make here as part of the game dev process. Today is the big booth art piece that will sit behind us shortly at PAXAus. So let me walk you through the process.

13

Sep

The making of One Heart, the neon samurai deathmatch game

Category: Only One Heart Dev Log

The reason things have been a little quiet on the update front is because I've been gunning development on One Heart, a game to feature in the SK Games' Interstate Arcade, a pop-up arcade that will be touring Australia come November. Cool right?

26

Aug

Starslinger Kings Devlog 04 - Finding the look for our game's hero

Category: Starslinger Kings Dev Log

Today's post is all about how I took a piece of concept art and turned it into game art for Starslinger Kings - and it's a trickier process than you might imagine. The game's hero is going to be the most seen piece of art in the game afterall, you've got to get them right.

23

Aug

Fatal Theory in a Lazy Guys Bundle!

Category: Sales

Want Fatal Theory dirt cheap? Then today's your lucky day, because you can nab it for $2.99 alongside FIFTEEN other games! Putting the gain in bargain. Get it right here.

06

Aug

Indie Dev: Starter Guide Crash Run!

Category: Indie Business Tutorials

So someone locally found out that I exist and they are a student wanting to go down a similar path to me. He emailed me some very basic questions about what we do here. Unfortunately for him, I tried to dump as much knowledge I'd learnt in the last couple of years down his email hole... 

And here it is! A rough and tumble, dirty and used Starter Guide:

06

Aug

Starslinger Kings DevLog 03 - Robot Chop Shop

Category: Starslinger Kings Dev Log

Matt here. Today I'll talk about how I solved a issue on SSK, and not a code or game design related one. Todays problem comes down the character concept art, before we even started the character code (not entirely true, but go with me).

15

Jul

Starslinger Kings DevLog 02 - 2D Platformer Collision Hell

Category: Starslinger Kings Dev Log

So I've spent the last week working on the physics and collisions of the game, and it's been a lot harder than I ever would have anticipated. Let me show you my struggle.

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