06

Jan

PAXAUS 2014: Setting up interviews with the press

Category: Event Recaps

One thing I definitely wasn't prepared for at PAXAUS was being thrown a huge list of all the media that was going to be at the show. How big? This year, 280 people big. So the question is... what do you do with it?

16

Nov

PAXAUS 2014: If you wanna look the part, you gotta get the stuff

Category: Event Recaps

If you're doing a con, you gotta get stuff. At the time, I didn't really think about this beyond it seeming like "the thing to do." Other stands were gonna have stuff, we wanted stuff too. But actually it was a great idea to grab it all, and this article explains why.

16

Nov

PAXAUS 2014: Designing a game fit for a gaming convention

Category: Event Recaps

I can't remember when or how exactly this came up, but at some point I started pushing for us not to show Fatal Theory at PAXAUS. It was an unusual move in hindsight: we only had one game at that point, we'd just finished it, it was a reasonably safe bet for the con.

16

Nov

PAXAUS 2014: Getting our foot in the door

Category: Event Recaps

For us, this whole PAXAUS shebang kicked off at a fairly innocuous "show and tell" event organised by the IGDA Sydney branch. The usual fare for IGDA Syd was a monthly event called "Beer and Pixels," held at a pub where local devs would commandeer desks to set up laptops or other tech to show off the latest build of their game. Playtesting and networking, basically.

28

Mar

Bits and Pieces Debrief

Category: Event Recaps

To everyone who gave us feedback last night, thank you for helping us shape the future of our game! We’ve collated it all into some very neat lists, and once we’ve had a chat about how we’re going to implement changes we’ll release them in a post here.

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