12

Sep

Breakers to Fatal

Category: Fatal Theory Dev Log

Hey hey. Well, since Fatal Theory is releasing next week on Steam for the first time (Sept 14, put in your calandars!) I figured I'd tell the story of the terrible game it could have been. You know, instead of the terrible game it actually is, aha!

 

24

Feb

Monday Weekly Update: One week to release!

Category: Fatal Theory Dev Log

We’ve been so busy lately it’s hard to even know where to start with an update. But the two main things you need to know are that a) we’ve been working round the clock to implement the changes our beta testers wanted to see and b) we’re still gunning it for a February release!

17

Feb

Monday weekly update: Fatal Theory BETA out, feedback in

Category: Fatal Theory Dev Log

So we've officially sent out our beta off to our awesome group of testers and feedback is coming trickling in!

04

Feb

Fatal Theory Update: New Pixel Art Timelapse and a sad sad ghost

Category: Fatal Theory Dev Log

Here at 2 Hit Studio we don’t play by the rules! We establish a weekly routine of updating on Mondays then BAM! Update on a Tuesday, just to keep you on your toes. We’re a goddamn rollercoaster ride of thrilling unpredictability!

27

Jan

Monday Update: New story art and credit screen

Category: Fatal Theory Dev Log

Ah, it’s good to be back in the office after taking a few days off to relax. I’ve been off doing super boring grant proposals and budgeting lately, trying to secure some funding for the studio, but Matt has been hard at work on the game as ever.

20

Jan

Monday Update: Website features, new backgrounds and allies!

Category: Fatal Theory Dev Log

First of all, have you noticed all the little improvements I’ve been making to the site in the past couple of weeks?

13

Jan

Monday Update: Menu Overhaul - out with the old

Category: Fatal Theory Dev Log

In with the new! This gonna be a slightly dry update: we’re gearing up for Fatal Theory’s release and realised it was time to finally tackle some of the crappier looking old menus.

06

Jan

Monday Update: Final Stages and a Pixel Art Timelapse

Category: Fatal Theory Dev Log

When you’re keeping busy it’s easy to forget to update things like blogs and social media, and making games sure as hell keeps you busy. I’m afraid we’ve been neglecting you fine internet dwelling folk, so let me try to rectify that.

01

Nov

Holy Smokes! New Art!

Category: Fatal Theory Dev Log

This shit is intense! I had no idea Matt was even working on this then pow -- one morning I wake up there it is, sitting on our facebook page (in all honestly I think he smashed it out in morning, guy works fast). Anyway, I dig it like crazy and had to share. 

23

Sep

NEW FATAL THEORY BOSS – Meet Giancarlo, the wine fiend

Category: Fatal Theory Dev Log

They say everyone has their demons yeah? Well this guy’s no exception, he likes to drink probably a little more than is healthy and he also takes contracts to murder people more than is strictly good for the average person. But hey, don’t worry about it, he’s old enough to make his own decisions.

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