Howdy wreckers, welcome to the Monday weekly update! (On a Thursday, because I suck). Today I've got a lot of cool Starslinger Kings development progress to show off. We're going to be playing catch up, because I did a few months of development before I started these updates, so we've got a bit of a backlog to dive into.
Hi world, it's been a little while since we last stuck our head up and said hello, hasn't it? Let's talk about where we've been, and where we're going from here.
First of all, how have you been? Well I hope? Still playing lots of games? Did you miss us? We sure missed you!!
Matt here trying to channel as much fire into my hobo gloved covered fingers as possible to write this. Now I'd like to tell you about a small passion project I've worked on to surprise my brother called Blitz Smash and how it's grown in the ways of love.
Kicking off 2015 with some big and wonderful news: Fatal Theory was GREENLIT for Steam! You may have seen me or my brother announce it on twitter about a fortnight ago, but I decided to hold off on posting it up here until I had time to pair the announcement with some sexy sexy analysis of the Steam Greenlight process: our stats, what worked for us, and where I think Steam is poised to head based on watching them very carefully over the past year.
I mentioned in this article about our Greenlight success with Fatal Theory that it was weird (and yet not that weird at all) that we were Greenlit at only 75% to the top 100.
It's hard to get hard numbers on this stuff, but over the New Year period it looks like around 500 games were Greenlit, and it looks like many more have been Greenlit since. The reason?
If you're doing a con, you gotta get stuff. At the time, I didn't really think about this beyond it seeming like "the thing to do." Other stands were gonna have stuff, we wanted stuff too. But actually it was a great idea to grab it all, and this article explains why.