06

Feb

2 Hit Studio is back on for 2017

Category: Yearly Look Back

Hi world, it's been a little while since we last stuck our head up and said hello, hasn't it? Let's talk about where we've been, and where we're going from here.

First of all, how have you been? Well I hope? Still playing lots of games? Did you miss us? We sure missed you!!

12

Sep

Breakers to Fatal

Category: Fatal Theory Dev Log

Hey hey. Well, since Fatal Theory is releasing next week on Steam for the first time (Sept 14, put in your calandars!) I figured I'd tell the story of the terrible game it could have been. You know, instead of the terrible game it actually is, aha!

 

07

Jul

Blitz Smash - A Game of Love

Category: New Releases

Hi lovelies,

Matt here trying to channel as much fire into my hobo gloved covered fingers as possible to write this. Now I'd like to tell you about a small passion project I've worked on to surprise my brother called Blitz Smash and how it's grown in the ways of love.

30

Apr

Episode 2: Concept Art to Game

Category: Concept Art to Game

Episode 2 out. Learn about eye sphincters!

04

Feb

Major Announcement: Fatal Theory GREENLIT for Steam!!

Category: New Releases

Kicking off 2015 with some big and wonderful news: Fatal Theory was GREENLIT for Steam! You may have seen me or my brother announce it on twitter about a fortnight ago, but I decided to hold off on posting it up here until I had time to pair the announcement with some sexy sexy analysis of the Steam Greenlight process: our stats, what worked for us, and where I think Steam is poised to head based on watching them very carefully over the past year.

04

Feb

Adam Predicts: The Future Of Steam

Category: This Crazy Goddamn Industry

I mentioned in this article about our Greenlight success with Fatal Theory that it was weird (and yet not that weird at all) that we were Greenlit at only 75% to the top 100.

It's hard to get hard numbers on this stuff, but over the New Year period it looks like around 500 games were Greenlit, and it looks like many more have been Greenlit since. The reason?

06

Jan

PAXAUS 2014: Setting up interviews with the press

Category: Event Recaps

One thing I definitely wasn't prepared for at PAXAUS was being thrown a huge list of all the media that was going to be at the show. How big? This year, 280 people big. So the question is... what do you do with it?

16

Nov

PAXAUS 2014: If you wanna look the part, you gotta get the stuff

Category: Event Recaps

If you're doing a con, you gotta get stuff. At the time, I didn't really think about this beyond it seeming like "the thing to do." Other stands were gonna have stuff, we wanted stuff too. But actually it was a great idea to grab it all, and this article explains why.

16

Nov

PAXAUS 2014: Designing a game fit for a gaming convention

Category: Event Recaps

I can't remember when or how exactly this came up, but at some point I started pushing for us not to show Fatal Theory at PAXAUS. It was an unusual move in hindsight: we only had one game at that point, we'd just finished it, it was a reasonably safe bet for the con.

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