Holy sweet mercy, PAXAUS is only TWO WEEKS AWAY! That's both terrifying and exciting for us, but hopefully for you it just means HYPE! We've been coding up a storm back at 2 Hit Studio headquarters and the game is really starting to take shape, and now...
Hey all, Matt here to deliver another post on some of the art we make here as part of the game dev process. Today is the big booth art piece that will sit behind us shortly at PAXAus. So let me walk you through the process.
The reason things have been a little quiet on the update front is because I've been gunning development on One Heart, a game to feature in the SK Games' Interstate Arcade, a pop-up arcade that will be touring Australia come November. Cool right?
Today's post is all about how I took a piece of concept art and turned it into game art for Starslinger Kings - and it's a trickier process than you might imagine. The game's hero is going to be the most seen piece of art in the game afterall, you've got to get them right.